top of page
OpenGL
OCEAN SIMULATION
REAL-TIME WATER RENDERING USING PROJECTED GRID AND GERSTNER WAVES
OPENGL | XCODE | GLSL
This is the implementation of the renowned MS thesis of Claes Johnson on Real-time water rendering using the Projected Grid concept to render a huge water surface. To add to realism, the concept of Gerstner waves has been implemented to replicate the turbulence effect in the ocean.
Unity
GAME DEVELOPMENT
B'DAY SIMULATOR
UNITY | C#
When pandemic dawned upon us, it gave way to a new way of living in the form of Virtual World. Most of us had to celebrate their birthdays in isolation. This Project will give a VR experience in the form of a birthday celebration where one can be amongst their loved ones even if not near them physically on the special days in the form of avatars.
Maya
bottom of page